/* LOOTHOOD — Combat HUD reskin v1 (approach B: clean flat panels like the menu)
   The in-run combat surfaces shipped as an ornate gold/green legacy layout with
   baked PNG frames. This overrides them into the LOOTHOOD "Emerald Lime" world:
   flat dark panels, one lime accent, our button + typography language — matching
   the redesigned menu. Scoped to body[data-view="run"] so it only touches combat.
   Layout stays the legacy fixed-canvas; only appearance changes. */

body[data-view="run"]{
  --lh-ink:#080b0a; --lh-surf:#0f1613; --lh-surf2:#141d19; --lh-surf3:#1b2620;
  --lh-line:#28352f; --lh-line2:#1b2621; --lh-ivory:#eaf5ee; --lh-muted:#93ab9e; --lh-dim:#63776b;
  --lh-lime:#b7f24a; --lh-emerald:#2be28a; --lh-leg:#ffd24a; --lh-rare:#46d8e0; --lh-danger:#ff6b6b;
}

/* 1. drop the ornate baked PNG frames + seam */
body[data-view="run"] .hb-top-hud::after,
body[data-view="run"] .hb-side-panel::after,
body[data-view="run"] .hb-arena::after{ background-image:none !important; }
body[data-view="run"] .hb-top-hud::before{ background:none !important; }

/* 2. clean flat panels in our surfaces */
body[data-view="run"] .hb-top-hud{
  background:linear-gradient(180deg,#0c130f,#080b0a) !important;
  border:1px solid var(--lh-line) !important; border-radius:12px !important;
}
body[data-view="run"] .hb-side-panel{
  background:#0a100d !important; border:1px solid var(--lh-line) !important; border-radius:14px !important;
}
body[data-view="run"] .hb-arena{
  border:1px solid color-mix(in srgb,var(--lh-lime) 20%,var(--lh-line)) !important;
  border-radius:14px !important;
}

/* 3. run heading */
body[data-view="run"] .hb-run-heading__title{
  color:var(--lh-ivory) !important;
  text-shadow:0 0 24px color-mix(in srgb,var(--lh-lime) 30%,transparent) !important;
}
body[data-view="run"] .hb-run-heading__stage strong{ color:var(--lh-lime) !important; }

/* stage track — dots by data-state, subtle connecting line */
body[data-view="run"] .hb-stage-progress__nodes,
body[data-view="run"] .stage-track__line{ border-color:var(--lh-line) !important; background-image:none !important; }
body[data-view="run"] .hb-stage-progress__nodes::before,
body[data-view="run"] .stage-track__line::before{
  background:color-mix(in srgb,var(--lh-lime) 20%,var(--lh-line)) !important;
}
body[data-view="run"] .hb-stage-node{
  width:11px !important; height:11px !important; border-radius:3px !important;
  background:var(--lh-surf3) !important; border:1px solid var(--lh-line2) !important; box-shadow:none !important;
}
body[data-view="run"] .hb-stage-node[data-complete="true"]{ background:var(--lh-emerald) !important; border-color:transparent !important; }
body[data-view="run"] .hb-stage-node[data-current="true"],
body[data-view="run"] .hb-stage-node[data-active="true"]{
  background:var(--lh-lime) !important; border-color:transparent !important;
  box-shadow:0 0 8px color-mix(in srgb,var(--lh-lime) 75%,transparent) !important;
}
body[data-view="run"] .hb-stage-node[data-boss="true"]{ background:var(--lh-leg) !important; border-color:transparent !important; }

/* 4. readouts (score / streak / gold / time / legendary) */
body[data-view="run"] .combat-readout,
body[data-view="run"] .hb-run-stat,
body[data-view="run"] .hb-legendary,
body[data-view="run"] .hb-run-heading{ border-color:var(--lh-line2) !important; }
body[data-view="run"] .combat-readout__label,
body[data-view="run"] .hb-score__label{ color:var(--lh-dim) !important; letter-spacing:.4px; }
body[data-view="run"] .hb-score__value{ color:var(--lh-lime) !important; }
body[data-view="run"] .hb-run-stat b,
body[data-view="run"] .combat-readout b{ color:var(--lh-ivory) !important; }
body[data-view="run"] .hb-legendary__value{ color:var(--lh-leg) !important; }
body[data-view="run"] .hb-player-hud__value{ color:var(--lh-ivory) !important; }

/* 5. action buttons -> our button language */
body[data-view="run"] .hb-action{
  background:var(--lh-surf2) !important; border:1px solid var(--lh-line) !important;
  color:var(--lh-ivory) !important; border-radius:10px !important; box-shadow:none !important;
}
body[data-view="run"] .hb-action::after,
body[data-view="run"] .hb-action::before{ display:none !important; }
body[data-view="run"] .hb-action:hover{ border-color:color-mix(in srgb,var(--lh-lime) 45%,var(--lh-line)) !important; background:var(--lh-surf3) !important; }
body[data-view="run"] .hb-action--leave{
  border-color:color-mix(in srgb,var(--lh-danger) 45%,var(--lh-line)) !important;
  color:var(--lh-danger) !important;
  background:color-mix(in srgb,var(--lh-danger) 10%,var(--lh-surf2)) !important;
}

/* ============================================================
   Mobile-game pass — juicier HUD in the modern gacha/mobile idiom
   (stat cards, glowing combo multiplier, avatar HP, chunky lime
   action buttons). Still body[data-view="run"], layout untouched.
   ============================================================ */

/* FOREST RUN header as a lime-accent card */
body[data-view="run"] .stage-card.hb-run-heading{
  background:linear-gradient(180deg,color-mix(in srgb,var(--lh-lime) 9%,var(--lh-surf2)),#0b120e) !important;
  border:1px solid color-mix(in srgb,var(--lh-lime) 30%,var(--lh-line)) !important; border-radius:14px !important;
}
body[data-view="run"] .hb-run-heading__title{
  font-size:30px !important; color:var(--lh-lime) !important;
  text-shadow:0 0 24px color-mix(in srgb,var(--lh-lime) 45%,transparent) !important;
}

/* SCORE — big lime hero number */
body[data-view="run"] .hb-score{ background:var(--lh-surf2) !important; border:1px solid var(--lh-line) !important; border-radius:12px !important; }
body[data-view="run"] .hb-score__value{ font-size:30px !important; color:var(--lh-lime) !important; text-shadow:0 0 16px color-mix(in srgb,var(--lh-lime) 40%,transparent) !important; }
body[data-view="run"] .hb-score__label{ color:var(--lh-muted) !important; letter-spacing:1px !important; }

/* STREAK — the combo multiplier, the juice hook */
body[data-view="run"] .combat-readout--streak{
  background:color-mix(in srgb,var(--lh-lime) 12%,var(--lh-surf2)) !important;
  border:1px solid color-mix(in srgb,var(--lh-lime) 45%,var(--lh-line)) !important; border-radius:10px !important; padding:0 10px !important;
}
body[data-view="run"] .combat-readout--streak b{ color:var(--lh-lime) !important; font-size:19px !important; text-shadow:0 0 12px color-mix(in srgb,var(--lh-lime) 65%,transparent) !important; }

/* secondary stat rows */
body[data-view="run"] .combat-readout--gold{ background:var(--lh-surf2) !important; border:1px solid var(--lh-line) !important; border-radius:10px !important; padding:0 10px !important; }
body[data-view="run"] .combat-readout--gold b{ color:var(--lh-leg) !important; }
body[data-view="run"] .combat-readout--time{ background:var(--lh-surf2) !important; border:1px solid var(--lh-line) !important; border-radius:10px !important; padding:2px 10px !important; }

/* LEGENDARY — gacha progress card */
body[data-view="run"] .hb-legendary{
  background:linear-gradient(180deg,color-mix(in srgb,var(--lh-leg) 8%,var(--lh-surf2)),#0b120e) !important;
  border:1px solid color-mix(in srgb,var(--lh-leg) 28%,var(--lh-line)) !important; border-radius:12px !important;
}
body[data-view="run"] .hb-legendary__value{ color:var(--lh-leg) !important; font-size:18px !important; }

/* HP tab — avatar badge + chunky glowing emerald bar */
body[data-view="run"] .hb-player-hud__logo-wrap{
  width:40px !important; height:40px !important; border-radius:10px !important; background:var(--lh-surf2) !important;
  border:1px solid color-mix(in srgb,var(--lh-lime) 40%,var(--lh-line)) !important;
  box-shadow:0 0 14px -4px color-mix(in srgb,var(--lh-lime) 55%,transparent) !important;
}
body[data-view="run"] .hb-player-hud__label{ color:var(--lh-lime) !important; font-weight:700 !important; letter-spacing:1.5px !important; }
body[data-view="run"] .hb-player-hud__value{ color:var(--lh-ivory) !important; font-weight:700 !important; font-size:17px !important; }
body[data-view="run"] .hb-meter{ height:14px !important; border-radius:7px !important; background:var(--lh-surf3) !important; border:1px solid var(--lh-line2) !important; overflow:hidden !important; }
body[data-view="run"] .hb-meter::-webkit-meter-bar{ background:var(--lh-surf3) !important; border-radius:7px !important; border:0 !important; }
body[data-view="run"] .hb-player-health::-webkit-meter-optimum-value{
  background:linear-gradient(90deg,var(--lh-emerald),var(--lh-lime)) !important; border-radius:7px !important;
  box-shadow:0 0 10px color-mix(in srgb,var(--lh-lime) 60%,transparent) !important;
}

/* chunky COLORED action buttons */
body[data-view="run"] .hb-action{
  min-height:46px !important; border-radius:12px !important; font-size:15px !important; font-weight:700 !important; letter-spacing:.4px !important;
  background:color-mix(in srgb,var(--lh-lime) 12%,var(--lh-surf2)) !important;
  border:1px solid color-mix(in srgb,var(--lh-lime) 42%,var(--lh-line)) !important; color:var(--lh-lime) !important;
  box-shadow:none !important; transition:.14s !important;
}
body[data-view="run"] .hb-action:hover{ background:var(--lh-lime) !important; color:#08120a !important; }
body[data-view="run"] .hb-action--leave{
  background:color-mix(in srgb,var(--lh-danger) 14%,var(--lh-surf2)) !important;
  border-color:color-mix(in srgb,var(--lh-danger) 52%,var(--lh-line)) !important; color:var(--lh-danger) !important;
}
body[data-view="run"] .hb-action--leave:hover{ background:var(--lh-danger) !important; color:#120a0a !important; }

/* ============================================================
   Layout rebuild — the fixed-canvas side panel was baked with
   awkward absolute positions (score in a corner, big gaps, cramped
   rows). Reflow it into a clean even flex column with readable
   rows, a clear Legendary-pity bar, and function-colored buttons.
   ============================================================ */

/* reflow the side panel into an even flex column */
body[data-view="run"] .hb-side-panel{display:flex !important;flex-direction:column !important;align-items:stretch !important;padding:14px !important;gap:10px !important;overflow:hidden !important;}
body[data-view="run"] .hb-side-panel > *{position:relative !important;inset:auto !important;top:auto !important;left:auto !important;right:auto !important;bottom:auto !important;width:100% !important;height:auto !important;margin:0 !important;flex:0 0 auto !important;}
body[data-view="run"] .stage-card{height:auto !important;min-height:0 !important;padding:12px 14px !important;}
body[data-view="run"] .hb-stage-progress{position:relative !important;inset:auto !important;top:auto !important;height:auto !important;margin-top:10px !important;}
body[data-view="run"] .hb-stage-progress__nodes{position:relative !important;inset:auto !important;top:auto !important;height:auto !important;}
body[data-view="run"] .combat-readouts{display:flex !important;flex-direction:column !important;gap:8px !important;height:auto !important;}
body[data-view="run"] .combat-readouts > *{position:relative !important;inset:auto !important;top:auto !important;height:auto !important;margin:0 !important;}

/* even readable readout rows */
body[data-view="run"] .hb-score,
body[data-view="run"] .combat-readout{display:flex !important;align-items:center !important;justify-content:space-between !important;padding:9px 12px !important;border-radius:10px !important;background:var(--lh-surf2) !important;border:1px solid var(--lh-line) !important;gap:12px !important;height:auto !important;}
body[data-view="run"] .hb-score__label,
body[data-view="run"] .combat-readout__label{font-size:11px !important;letter-spacing:.8px !important;text-transform:uppercase !important;color:var(--lh-muted) !important;line-height:1.1 !important;flex:0 0 auto !important;}
body[data-view="run"] .combat-readout b,
body[data-view="run"] .hb-run-stat b{font-size:15px !important;color:var(--lh-ivory) !important;line-height:1 !important;}
body[data-view="run"] .combat-readout__row{display:flex !important;align-items:center !important;justify-content:space-between !important;gap:10px !important;width:100% !important;grid-template-columns:none !important;}
body[data-view="run"] .combat-readout__row > *:last-child{margin-left:auto !important;}

/* SCORE hero */
body[data-view="run"] .hb-score{background:linear-gradient(180deg,color-mix(in srgb,var(--lh-lime) 9%,var(--lh-surf2)),var(--lh-surf)) !important;border-color:color-mix(in srgb,var(--lh-lime) 26%,var(--lh-line)) !important;padding:11px 14px !important;}
body[data-view="run"] .hb-score__value{font-size:24px !important;color:var(--lh-lime) !important;line-height:1 !important;text-shadow:0 0 14px color-mix(in srgb,var(--lh-lime) 40%,transparent) !important;}

/* STREAK combo highlight */
body[data-view="run"] .combat-readout--streak{background:color-mix(in srgb,var(--lh-lime) 12%,var(--lh-surf2)) !important;border-color:color-mix(in srgb,var(--lh-lime) 42%,var(--lh-line)) !important;}
body[data-view="run"] .combat-readout--streak meter{display:none !important;}
body[data-view="run"] .combat-readout--streak b,
body[data-view="run"] .combat-readout--streak strong{color:var(--lh-lime) !important;font-size:16px !important;text-shadow:0 0 10px color-mix(in srgb,var(--lh-lime) 55%,transparent) !important;}
body[data-view="run"] .combat-readout--gold meter{display:none !important;}
body[data-view="run"] .combat-readout--gold b{color:var(--lh-leg) !important;}

/* STAGE TIME / TIME MULTIPLIER stack cleanly */
body[data-view="run"] .combat-readout--time{flex-direction:column !important;gap:6px !important;align-items:stretch !important;}

/* LEGENDARY — clear pity progress card */
body[data-view="run"] .hb-legendary{display:block !important;background:linear-gradient(180deg,color-mix(in srgb,var(--lh-leg) 9%,var(--lh-surf2)),var(--lh-surf)) !important;border:1px solid color-mix(in srgb,var(--lh-leg) 30%,var(--lh-line)) !important;border-radius:10px !important;padding:9px 12px !important;}
body[data-view="run"] .hb-legendary__heading{display:flex !important;align-items:center !important;justify-content:space-between !important;margin-bottom:7px !important;}
body[data-view="run"] .hb-legendary__label{color:var(--lh-leg) !important;font-size:11px !important;letter-spacing:.8px !important;text-transform:uppercase !important;}
body[data-view="run"] .hb-legendary__label::after{content:" pity" !important;color:var(--lh-dim) !important;}
body[data-view="run"] .hb-legendary__value{color:var(--lh-leg) !important;font-size:14px !important;}
body[data-view="run"] .hb-legendary__track{display:block !important;width:100% !important;height:9px !important;border-radius:5px !important;background:var(--lh-surf3) !important;border:1px solid var(--lh-line2) !important;overflow:hidden !important;}
body[data-view="run"] .hb-legendary__track::-webkit-meter-bar{background:var(--lh-surf3) !important;border-radius:5px !important;border:0 !important;}
body[data-view="run"] .hb-legendary__track::-webkit-meter-optimum-value{background:linear-gradient(90deg,color-mix(in srgb,var(--lh-leg) 55%,#000),var(--lh-leg)) !important;box-shadow:0 0 8px color-mix(in srgb,var(--lh-leg) 50%,transparent) !important;}

/* function-colored action buttons, full width, no wrapping */
body[data-view="run"] .combat-actions{display:flex !important;flex-direction:column !important;gap:8px !important;grid-template-columns:none !important;}
body[data-view="run"] .combat-sheet-actions{display:grid !important;grid-template-columns:1fr 1fr 1fr !important;gap:8px !important;width:100% !important;}
body[data-view="run"] .combat-run-actions{display:grid !important;grid-template-columns:1fr 1fr !important;gap:8px !important;width:100% !important;}
body[data-view="run"] .hb-action{width:100% !important;min-width:0 !important;white-space:nowrap !important;min-height:44px !important;border-radius:10px !important;padding:0 8px !important;font-size:13px !important;font-weight:700 !important;letter-spacing:0 !important;box-shadow:none !important;transition:.14s !important;background:color-mix(in srgb,var(--bc,var(--lh-lime)) 13%,var(--lh-surf2)) !important;border:1px solid color-mix(in srgb,var(--bc,var(--lh-lime)) 44%,var(--lh-line)) !important;color:var(--bc,var(--lh-lime)) !important;}
body[data-view="run"] .hb-action:hover{background:var(--bc,var(--lh-lime)) !important;color:#08120a !important;border-color:var(--bc,var(--lh-lime)) !important;}
/* Раньше кнопки красились «по функции»: бирюза у Stats, фиолет у Run Build,
   янтарь у Pause. В палитре игры этих цветов нет — только лайм и красный, —
   и пять разноцветных кнопок в углу читались как пять разных элементов
   управления из разных интерфейсов. Stats, Gear, Run Build и Pause открывают
   панели и ничего не ломают, поэтому выглядят одинаково; красный остаётся
   за Leave Run, единственным необратимым действием. */
body[data-view="run"] .combat-sheet-actions .hb-action,
body[data-view="run"] .combat-run-actions .hb-action:not(.hb-action--leave){--bc:#b7f24a;}
body[data-view="run"] .hb-action.hb-action--leave{--bc:#ff6b6b !important;background:color-mix(in srgb,#ff6b6b 14%,var(--lh-surf2)) !important;border-color:color-mix(in srgb,#ff6b6b 50%,var(--lh-line)) !important;color:#ff6b6b !important;} /* Leave */
body[data-view="run"] .hb-action.hb-action--leave:hover{background:#ff6b6b !important;color:#160a0a !important;}

/* ============================================================
   Full-surface pass — верх и правая колонка не должны пустовать.
   ============================================================ */

/* Верхняя полоса: раньше HP-блок был запечён на 550px слева, остальное —
   чёрная пустота (место зарезервировано под босс-HUD, который виден только
   на этапах 5/10/15). Переводим полосу во флекс: в обычном бою HP тянется
   на всю ширину, на босс-этапе делит полосу с панелью босса. */
body[data-view="run"] .hb-top-hud{display:flex !important;align-items:center !important;gap:16px !important;padding:8px 16px !important;}
body[data-view="run"] .hb-top-hud > *{position:static !important;inset:auto !important;}
body[data-view="run"] .hb-player-hud{
  position:static !important;width:auto !important;height:auto !important;flex:1 1 auto !important;
  display:grid !important;grid-template-columns:auto auto 1fr auto !important;
  align-items:center !important;gap:10px !important;
}
body[data-view="run"] .hb-meter.hb-player-health{width:100% !important;justify-self:stretch !important;}
body[data-view="run"] .combat-boss-hud[hidden]{display:none !important;}
body[data-view="run"] .combat-boss-hud{position:static !important;width:auto !important;flex:1.4 1 auto !important;visibility:visible;}

/* Правая колонка: контент кончался на середине высоты. Свободное место
   занимает карточка собранного билда (как в ранних Archero: игрок всегда
   видит, что уже подобрал), кнопки прижаты к низу. */
body[data-view="run"] .hb-side-panel{gap:12px !important;}
body[data-view="run"] .hb-side-panel > .combat-actions{margin-top:auto !important;}
body[data-view="run"] .hb-side-panel > .hb-side-rule{display:none !important;}

/* #combat-build-source — скрытый источник данных билда; поднимаем его в UI.
   aria-hidden остаётся: для скринридеров полный билд открывает RUN BUILD. */
body[data-view="run"] .hb-side-panel > .combat-build-source{
  display:flex !important;flex-direction:column !important;flex:1 1 auto !important;
  min-height:0 !important;overflow:auto !important;gap:10px !important;
  padding:12px 14px !important;
  background:var(--lh-surf) !important;border:1px solid var(--lh-line2) !important;border-radius:12px !important;
}
body[data-view="run"] .combat-build-source::before{
  content:"Run build";font-size:11px;letter-spacing:.8px;text-transform:uppercase;
  color:var(--lh-muted);padding-bottom:7px;border-bottom:1px solid var(--lh-line2);
}
body[data-view="run"] .combat-build-source b{
  display:block;font-size:14px;font-weight:600;color:var(--lh-ivory);line-height:1.35;
}
body[data-view="run"] .combat-build-source b::before{
  display:block;font-size:10px;letter-spacing:.7px;text-transform:uppercase;
  color:var(--lh-dim);margin-bottom:2px;font-weight:400;
}
/* ============================================================
   Пауза — плоская панель LOOTHOOD вместо золотой рамки-скобок.
   Resume — единственный лаймовый путь; Leave — опасность.
   ============================================================ */
body[data-view="run"] .pause-overlay{background:rgba(4,7,6,.66) !important;backdrop-filter:blur(3px);}
body[data-view="run"] .hb-pause{
  background:#0d1411 !important;background-image:none !important;
  border:1px solid var(--lh-line) !important;border-radius:16px !important;
  box-shadow:0 34px 90px -34px #000 !important;padding:24px !important;
  min-width:420px;
}
body[data-view="run"] .hb-pause::before,
body[data-view="run"] .hb-pause::after{display:none !important;content:none !important;}
body[data-view="run"] .hb-pause__header{border:0 !important;background:none !important;text-align:left !important;margin-bottom:16px !important;}
body[data-view="run"] .hb-pause__title{
  font-family:var(--disp,"Alagard",serif) !important;font-size:26px !important;
  color:var(--lh-ivory) !important;letter-spacing:.5px !important;text-shadow:none !important;
}
body[data-view="run"] .hb-pause__description{color:var(--lh-muted) !important;font-size:13px !important;display:block !important;text-align:left !important;margin-top:4px !important;}
body[data-view="run"] .hb-pause__title{display:block !important;text-align:left !important;}
body[data-view="run"] .hb-pause .hb-diamond-rule{display:none !important;}
body[data-view="run"] .hb-pause__header::before,
body[data-view="run"] .hb-pause__header::after,
body[data-view="run"] .hb-pause__description::before,
body[data-view="run"] .hb-pause__description::after{display:none !important;content:none !important;}
body[data-view="run"] .hb-pause__actions{gap:9px !important;}
body[data-view="run"] .hb-pause__button{
  min-height:46px !important;border-radius:11px !important;
  background:var(--lh-surf2) !important;background-image:none !important;
  border:1px solid var(--lh-line) !important;color:var(--lh-ivory) !important;
  font-size:14px !important;font-weight:600 !important;letter-spacing:.3px !important;
  box-shadow:none !important;text-shadow:none !important;transition:.14s !important;
}
body[data-view="run"] .hb-pause__button::before,
body[data-view="run"] .hb-pause__button::after{display:none !important;content:none !important;}
body[data-view="run"] .hb-pause__button:hover{
  background:var(--lh-surf3) !important;
  border-color:color-mix(in srgb,var(--lh-lime) 45%,var(--lh-line)) !important;
}
/* (стиль Resume задаётся ниже, в блоке пиксельных кнопок) */
body[data-view="run"] .hb-pause__button--leave{
  background:color-mix(in srgb,var(--lh-danger) 12%,var(--lh-surf2)) !important;
  border-color:color-mix(in srgb,var(--lh-danger) 48%,var(--lh-line)) !important;
  color:var(--lh-danger) !important;
}
body[data-view="run"] .hb-pause__button--leave:hover{background:var(--lh-danger) !important;color:#160a0a !important;}

/* ============================================================
   Подменю паузы (Stats / Gear / Run Build / Settings) — общее
   семейство .hb-sheet. Тот же плоский язык, что и панель паузы.
   ============================================================ */
body[data-view="run"] .stats-modal{background:rgba(4,7,6,.66) !important;backdrop-filter:blur(3px);}
body[data-view="run"] .hb-sheet{
  background:#0d1411 !important;background-image:none !important;
  border:1px solid var(--lh-line) !important;border-radius:16px !important;
  box-shadow:0 34px 90px -34px #000 !important;
}
body[data-view="run"] .hb-sheet::before,
body[data-view="run"] .hb-sheet::after{display:none !important;content:none !important;}
body[data-view="run"] .stats-modal__head{border:0 !important;background:none !important;}
body[data-view="run"] .stats-modal__head p{
  color:var(--lh-dim) !important;font-size:11px !important;letter-spacing:.9px !important;
  text-transform:uppercase !important;margin:0 0 3px !important;
}
body[data-view="run"] .stats-modal__head h2{
  font-family:var(--disp,"Alagard",serif) !important;font-size:24px !important;
  color:var(--lh-ivory) !important;text-shadow:none !important;margin:0 !important;
}
body[data-view="run"] .hb-sheet .hb-diamond-rule{display:none !important;}
body[data-view="run"] .stats-modal__head::before,
body[data-view="run"] .stats-modal__head::after{display:none !important;content:none !important;}
body[data-view="run"] .stats-modal__head,
body[data-view="run"] .stats-modal__head > div,
body[data-view="run"] .stats-modal__head h2{text-align:left !important;margin-inline:0 !important;}
body[data-view="run"] .hb-reference-list{
  background:none !important;border:1px solid var(--lh-line2) !important;border-radius:12px !important;
}
body[data-view="run"] .stats-modal__head span:not(.hb-diamond-rule){color:var(--lh-muted) !important;font-size:12.5px !important;}
body[data-view="run"] .stats-modal__close{
  width:34px !important;height:34px !important;border-radius:9px !important;
  background:var(--lh-surf2) !important;border:1px solid var(--lh-line) !important;
  color:var(--lh-muted) !important;box-shadow:none !important;
}
body[data-view="run"] .stats-modal__close:hover{color:var(--lh-ivory) !important;border-color:color-mix(in srgb,var(--lh-lime) 45%,var(--lh-line)) !important;}
/* списки-строки */
body[data-view="run"] .hb-list-heading{
  color:var(--lh-dim) !important;font-size:10.5px !important;letter-spacing:.8px !important;
  border-bottom:1px solid var(--lh-line2) !important;background:none !important;
}
body[data-view="run"] .hb-reference-row{
  background:var(--lh-surf2) !important;border:1px solid var(--lh-line2) !important;
  border-radius:9px !important;color:var(--lh-ivory) !important;box-shadow:none !important;
}
body[data-view="run"] .hb-reference-row:hover{border-color:color-mix(in srgb,var(--lh-lime) 40%,var(--lh-line)) !important;background:var(--lh-surf3) !important;}
body[data-view="run"] .hb-reference-row[aria-pressed="true"]{
  border-color:color-mix(in srgb,var(--lh-lime) 55%,var(--lh-line)) !important;
  background:color-mix(in srgb,var(--lh-lime) 10%,var(--lh-surf2)) !important;
  box-shadow:inset 3px 0 0 var(--lh-lime) !important;
}
/* правая карточка-детализация */
body[data-view="run"] #statsRunDetail,
body[data-view="run"] #inventoryRunDetail,
body[data-view="run"] #runBuildDetail{
  background:var(--lh-surf) !important;border:1px solid var(--lh-line2) !important;border-radius:12px !important;
}
body[data-view="run"] #statsRunDetail::before,body[data-view="run"] #statsRunDetail::after,
body[data-view="run"] #inventoryRunDetail::before,body[data-view="run"] #inventoryRunDetail::after,
body[data-view="run"] #runBuildDetail::before,body[data-view="run"] #runBuildDetail::after{display:none !important;content:none !important;}
/* футер листа */
body[data-view="run"] .stats-modal__footer{border:0 !important;background:none !important;gap:9px !important;}
body[data-view="run"] .stats-modal__footer button{
  min-height:44px !important;border-radius:11px !important;
  background:var(--lh-surf2) !important;border:1px solid var(--lh-line) !important;
  color:var(--lh-ivory) !important;font-size:14px !important;font-weight:600 !important;
  box-shadow:none !important;text-shadow:none !important;
}
body[data-view="run"] .stats-modal__footer button::before,
body[data-view="run"] .stats-modal__footer button::after{display:none !important;content:none !important;}
body[data-view="run"] .stats-modal__footer button:hover{
  background:var(--lh-surf3) !important;
  border-color:color-mix(in srgb,var(--lh-lime) 45%,var(--lh-line)) !important;
}
/* легаси utility-modal__back рисует двойную зелёную рамку — глушим отдельно */
body[data-view="run"] .hb-sheet__back,
body[data-view="run"] .utility-modal__back{
  background:var(--lh-surf2) !important;background-image:none !important;
  border:1px solid var(--lh-line) !important;border-radius:11px !important;
  color:var(--lh-ivory) !important;box-shadow:none !important;text-shadow:none !important;
  outline:none !important;
}
body[data-view="run"] .hb-sheet__back::before,
body[data-view="run"] .hb-sheet__back::after,
body[data-view="run"] .utility-modal__back::before,
body[data-view="run"] .utility-modal__back::after{display:none !important;content:none !important;}
body[data-view="run"] .hb-sheet__back:hover,
body[data-view="run"] .utility-modal__back:hover{
  background:var(--lh-surf3) !important;
  border-color:color-mix(in srgb,var(--lh-lime) 45%,var(--lh-line)) !important;
}

/* ============================================================
   STAGE CLEARED — экран выбора награды. Плоская панель, крупный
   заголовок, карточки в цветах редкостей, выбор в один клик.
   ============================================================ */
body[data-view="run"] .hb-reward-modal{background:rgba(4,7,6,.72) !important;backdrop-filter:blur(4px);}
body[data-view="run"] .hb-reward{
  background:#0d1411 !important;background-image:none !important;
  border:1px solid var(--lh-line) !important;border-radius:18px !important;
  box-shadow:0 40px 110px -40px #000 !important;padding:26px 28px !important;
}
body[data-view="run"] .hb-reward::before,
body[data-view="run"] .hb-reward::after{display:none !important;content:none !important;}
body[data-view="run"] .upgrade-modal__crest{display:none !important;}
body[data-view="run"] .hb-reward__header{border:0 !important;background:none !important;margin-bottom:18px !important;}
body[data-view="run"] .upgrade-modal__eyebrow{
  color:var(--lh-dim) !important;font-size:11px !important;letter-spacing:1px !important;
  text-transform:uppercase !important;margin:0 0 4px !important;
}
body[data-view="run"] .hb-reward__title{
  font-family:var(--disp,"Alagard",serif) !important;font-size:30px !important;line-height:1.15 !important;
  color:var(--lh-ivory) !important;text-shadow:0 0 26px color-mix(in srgb,var(--lh-lime) 30%,transparent) !important;
  margin:0 !important;
}
body[data-view="run"] .upgrade-modal__summary{color:var(--lh-muted) !important;font-size:13px !important;margin:5px 0 0 !important;}
body[data-view="run"] .hb-reward__meta{display:flex !important;gap:8px !important;margin-top:12px !important;}
body[data-view="run"] .hb-reward__meta span{
  display:inline-flex !important;align-items:center !important;gap:6px !important;
  background:var(--lh-surf2) !important;border:1px solid var(--lh-line) !important;
  border-radius:9px !important;padding:5px 11px !important;
  color:var(--lh-muted) !important;font-size:12px !important;text-transform:uppercase !important;letter-spacing:.5px !important;
}
body[data-view="run"] .hb-reward__meta span b{color:var(--lh-lime) !important;font-size:14px !important;}
body[data-view="run"] .hb-reward__meta span:last-child b{color:var(--lh-leg) !important;}
/* карточки — цвет редкости задаёт весь акцент карточки */
body[data-view="run"] .hb-reward__cards{gap:14px !important;}
body[data-view="run"] .upgrade-card{
  --rc:var(--lh-muted);
  background:linear-gradient(180deg,color-mix(in srgb,var(--rc) 7%,var(--lh-surf)),var(--lh-surf)) !important;
  background-image:none !important;border:1px solid color-mix(in srgb,var(--rc) 38%,var(--lh-line)) !important;
  border-radius:14px !important;box-shadow:0 18px 44px -26px #000 !important;
}
body[data-view="run"] .upgrade-card::before,
body[data-view="run"] .upgrade-card::after{display:none !important;content:none !important;}
body[data-view="run"] .hb-card--common{--rc:#9ab5a6;}
body[data-view="run"] .hb-card--uncommon{--rc:#4be08a;}
body[data-view="run"] .hb-card--rare{--rc:#46d8e0;}
body[data-view="run"] .hb-card--epic{--rc:#b48cff;}
body[data-view="run"] .hb-card--legendary,
body[data-view="run"] .hb-card--evolution,
body[data-view="run"] .hb-card--relic{--rc:#ffd24a;}
body[data-view="run"] .hb-card__rarity{
  color:var(--rc) !important;font-size:11px !important;letter-spacing:1px !important;
  text-transform:uppercase !important;background:none !important;border:0 !important;
}
body[data-view="run"] .hb-card__name{
  font-family:var(--disp,"Alagard",serif) !important;font-size:19px !important;
  color:var(--lh-ivory) !important;text-shadow:none !important;
}
body[data-view="run"] .hb-card__effect,
body[data-view="run"] .hb-card__ingredients{color:var(--lh-muted) !important;font-size:13px !important;}
body[data-view="run"] .hb-card__value{color:var(--rc) !important;font-size:13px !important;}
/* кнопка выбора — один клик, цвет функции = цвет редкости */
body[data-view="run"] .hb-card__button{
  min-height:44px !important;border-radius:11px !important;width:100% !important;
  background:color-mix(in srgb,var(--rc) 14%,var(--lh-surf2)) !important;
  border:1px solid color-mix(in srgb,var(--rc) 48%,var(--lh-line)) !important;
  color:var(--rc) !important;font-size:14px !important;font-weight:700 !important;letter-spacing:.4px !important;
  box-shadow:none !important;text-shadow:none !important;transition:.14s !important;
}
body[data-view="run"] .hb-card__button::before,
body[data-view="run"] .hb-card__button::after{display:none !important;content:none !important;}
body[data-view="run"] .hb-card__button:hover{background:var(--rc) !important;color:#0a120c !important;border-color:var(--rc) !important;}

/* ============================================================
   PIXEL BUTTONS — 9-slice спрайты (как Vampire Survivors).
   Рамка нарисована попиксельно в images/btn9-<цвет>-v1.png (16×16,
   срез 6, фаска свет-сверху/тень-снизу, скошенные углы). border-image
   растягивает середину, углы остаются пиксельными. Пара спрайтов на
   цвет: обычный и утопленный (:active).
   ============================================================ */
body[data-view="run"] .hb-action,
body[data-view="run"] .hb-pause__button,
body[data-view="run"] .hb-card__button,
body[data-view="run"] .stats-modal__footer button,
body[data-view="run"] .hb-sheet__back,
body[data-view="run"] .utility-modal__back,
body[data-view="run"] .destructive-confirm-modal__actions button{
  --btn9:url("../images/btn9-neutral-v1.png?r11");
  --btn9p:url("../images/btn9-neutral-pressed-v1.png?r11");
  --btn9h:url("../images/btn9-neutral-hover-v1.png?r11");
  border:12px solid transparent !important;
  border-image:var(--btn9) 12 fill stretch !important;
  border-radius:0 !important;background:none !important;
  image-rendering:pixelated;box-shadow:none !important;
  text-shadow:0 2px 0 rgba(5,8,6,.6) !important;
  font-family:var(--disp,"Alagard",serif) !important;
  text-transform:uppercase !important;letter-spacing:.6px !important;
  min-height:46px !important;padding:2px 8px !important;
  transition:color .12s,filter .12s !important;
}

/* Back to Village (итоги забега) — тот же залитый лайм, что Start Hunt */
.run-summary-modal .hb-outcome__back,
.run-summary-modal .run-summary-modal__footer button{
  --btn9:url("../images/btn9-limesolid-v1.png?r11");
  --btn9p:url("../images/btn9-limesolid-pressed-v1.png?r11");
  --btn9h:url("../images/btn9-limesolid-hover-v1.png?r11");
  border:12px solid transparent !important;
  border-image:var(--btn9) 12 fill stretch !important;
  border-radius:0 !important;background:none !important;
  image-rendering:pixelated;box-shadow:none !important;
  color:#0a120c !important;font-weight:700 !important;
  font-family:var(--disp,"Alagard",serif) !important;
  text-transform:uppercase !important;letter-spacing:.6px !important;
  text-shadow:0 1px 0 rgba(255,255,255,.30) !important;
  min-height:48px !important;padding:2px 14px !important;
}
.run-summary-modal .hb-outcome__back::before,
.run-summary-modal .hb-outcome__back::after{display:none !important;content:none !important;}
.run-summary-modal .hb-outcome__back:hover{background:none !important;border-image-source:var(--btn9h) !important;filter:none !important;}
.run-summary-modal .hb-outcome__back:active{border-image-source:var(--btn9p) !important;transform:translateY(2px) !important;}
.run-summary-modal .hb-outcome__back:focus,
.run-summary-modal .hb-outcome__back:focus-visible{outline:none !important;box-shadow:none !important;border-image-source:var(--btn9h) !important;filter:none !important;}
body[data-view="run"] .hb-action:hover,
body[data-view="run"] .hb-pause__button:hover,
body[data-view="run"] .hb-card__button:hover,
body[data-view="run"] .stats-modal__footer button:hover,
body[data-view="run"] .hb-sheet__back:hover,
body[data-view="run"] .utility-modal__back:hover,
body[data-view="run"] .destructive-confirm-modal__actions button:hover{
  background:none !important;border-color:transparent !important;
  border-image-source:var(--btn9h) !important;filter:none !important;
}
body[data-view="run"] .hb-action:active,
body[data-view="run"] .hb-pause__button:active,
body[data-view="run"] .hb-card__button:active,
body[data-view="run"] .stats-modal__footer button:active,
body[data-view="run"] .hb-sheet__back:active,
body[data-view="run"] .utility-modal__back:active,
body[data-view="run"] .destructive-confirm-modal__actions button:active{
  border-image-source:var(--btn9p) !important;
  transform:translateY(2px) !important;filter:none;
}
/* фокус: легаси рисует зелёный ободок с точками по углам — вместо него
   просто подсвечиваем спрайт, рамка остаётся пиксельной */
body[data-view="run"] .hb-action:focus,
body[data-view="run"] .hb-action:focus-visible,
body[data-view="run"] .hb-pause__button:focus,
body[data-view="run"] .hb-pause__button:focus-visible,
body[data-view="run"] .hb-card__button:focus,
body[data-view="run"] .hb-card__button:focus-visible,
body[data-view="run"] .stats-modal__footer button:focus,
body[data-view="run"] .stats-modal__footer button:focus-visible,
body[data-view="run"] .destructive-confirm-modal__actions button:focus,
body[data-view="run"] .destructive-confirm-modal__actions button:focus-visible{
  outline:none !important;box-shadow:none !important;border-image-source:var(--btn9h) !important;filter:none !important;
}
body[data-view="run"] .hb-pause__button::before,
body[data-view="run"] .hb-pause__button::after{display:none !important;content:none !important;}
/* Рамки панельных кнопок — одним лаймом.
   Раньше цвет рамки означал функцию: бирюза у Stats, фиолет у Run Build,
   янтарь у Pause. Ни бирюзы, ни фиолета, ни янтаря в палитре игры нет, и в
   углу экрана получалось пять разноцветных кнопок, как из разных программ.
   Все четыре открывают панели и ничего не ломают — значит выглядят одинаково.
   Красная рамка остаётся у Leave Run: это единственное необратимое действие,
   и там цвет несёт предупреждение, а не украшение. */
body[data-view="run"] .combat-sheet-actions .hb-action,
body[data-view="run"] .combat-run-actions .hb-action:not(.hb-action--leave){--btn9:url("../images/btn9-lime-v1.png?r11");--btn9p:url("../images/btn9-lime-pressed-v1.png?r11");--btn9h:url("../images/btn9-lime-hover-v1.png?r11");}
body[data-view="run"] .hb-action--leave,
body[data-view="run"] .hb-pause__button--leave,
body[data-view="run"] .destructive-confirm-modal__actions .button--danger{--btn9:url("../images/btn9-red-v1.png?r11");--btn9p:url("../images/btn9-red-pressed-v1.png?r11");--btn9h:url("../images/btn9-red-hover-v1.png?r11");}
body[data-view="run"] #resumeRun{
  --btn9:url("../images/btn9-lime-v1.png?r11");--btn9p:url("../images/btn9-lime-pressed-v1.png?r11");--btn9h:url("../images/btn9-lime-hover-v1.png?r11");
  color:var(--lh-lime) !important;font-weight:700 !important;
}
body[data-view="run"] #resumeRun:hover{color:var(--lh-lime) !important;background:none !important;}
/* карточки наград — рамка в цвет редкости */
body[data-view="run"] .hb-card--common .hb-card__button{--btn9:url("../images/btn9-sage-v1.png?r11");--btn9p:url("../images/btn9-sage-pressed-v1.png?r11");--btn9h:url("../images/btn9-sage-hover-v1.png?r11");}
body[data-view="run"] .hb-card--uncommon .hb-card__button{--btn9:url("../images/btn9-emerald-v1.png?r11");--btn9p:url("../images/btn9-emerald-pressed-v1.png?r11");--btn9h:url("../images/btn9-emerald-hover-v1.png?r11");}
body[data-view="run"] .hb-card--rare .hb-card__button{--btn9:url("../images/btn9-cyan-v1.png?r11");--btn9p:url("../images/btn9-cyan-pressed-v1.png?r11");--btn9h:url("../images/btn9-cyan-hover-v1.png?r11");}
body[data-view="run"] .hb-card--epic .hb-card__button{--btn9:url("../images/btn9-violet-v1.png?r11");--btn9p:url("../images/btn9-violet-pressed-v1.png?r11");--btn9h:url("../images/btn9-violet-hover-v1.png?r11");}
body[data-view="run"] .hb-card--legendary .hb-card__button,
body[data-view="run"] .hb-card--evolution .hb-card__button,
body[data-view="run"] .hb-card--relic .hb-card__button{--btn9:url("../images/btn9-gold-v1.png?r11");--btn9p:url("../images/btn9-gold-pressed-v1.png?r11");--btn9h:url("../images/btn9-gold-hover-v1.png?r11");}

body[data-view="run"] #bowText::before{content:"Bow";}
body[data-view="run"] #upgradeText::before{content:"Last upgrade";}
body[data-view="run"] #upgradeText{color:var(--lh-lime) !important;}
body[data-view="run"] #foundationText::before{content:"Foundation";}
body[data-view="run"] #statusText::before{content:"Status";}

/* ------------------------------------------------------------
   LEAVE RUN: красные квадраты по углам
   Правило `.hb-action.hb-action--leave` (выше по файлу) задаёт свои
   background и border-color с !important и специфичнее блока
   пиксельных кнопок — поэтому под спрайтом оставался живой красный
   фон и красная рамка в 12px. У спрайта углы срезаны и прозрачны,
   и в эти прорези смотрел красный: четыре квадрата по углам плюс
   лишний контур по краю. Цвет кнопки живёт в --bc и в color, их не
   трогаем — гасим только то, что просвечивает.
   ------------------------------------------------------------ */
body[data-view="run"] .hb-action.hb-action--leave{
  background:none !important;
  border-color:transparent !important;
}
